Effect of Target Size on Non-visual Text-entry. Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services.(2016).
Snooping on Mobile Phones: Prevalence and Trends. Twelfth Symposium on Usable Privacy and Security (SOUPS 2016).(2016).
Assessing Inconspicuous Smartphone Authentication for Blind People. arXiv preprint arXiv:1506.00930.(2015).
The Differences in Accessibility of TV and Desktop Web Applications from the Perspective of Automated Evaluation. Procedia Computer Science. 67, 388 - 396.(2015).
Finding, helping and understanding people in natural disasters. 10th Session of the Intergovernmental Coordination Group for the Indian Ocean Tsunami Warning and Mitigation System (ICG/IOTWS-X).(2015).
Optimus Web: Selective Delivery of Desktop or Mobile Web Pages. Proceedings of the 12th Web for All Conference.(2015).
An analysis of personalized web accessibility. Proceedings of the 11th Web for All Conference. 19.(2014).
Defining a Design Space for Persuasive Cooperative Interactions in Mobile Exertion Applications. Collaboration and Technology. 105–112.(2014).
Friendsourcing the unmet needs of people with dementia. Proceedings of the 11th Web for All Conference. 35.(2014).
Game programming for improving learning experience. Proceedings of the 2014 conference on Innovation & technology in computer science education. 225–230.(2014).
LOST-Map: A Victim-Sourced Rescue Map of Disaster Areas. Collaboration and Technology. 311–318.(2014).
Measuring snooping behavior with surveys: it's how you ask it. CHI'14 Extended Abstracts on Human Factors in Computing Systems. 2479–2484.(2014).
Merlin-know, an interactive virtual teacher for improving learning in Moodle. Frontiers in Education Conference (FIE), 2014 IEEE. 1–8.(2014).
Mobile accessibility. Universal Access in the Information Society. 13, 255–256.(2014).
Predicting Relevant Events in the Life of a Person with Alzheimer. Bioinformatics Open Days, University of Braga.(2014).
A Preliminary Assessment of Physical & Virtual Presence in Exergames. Proceedings of the 28th International BCS Human Computer Interaction Conference on HCI 2014-Sand, Sea and Sky-Holiday HCI. 305–310.(2014).
Serious games for motivating into programming. Frontiers in Education Conference (FIE), 2014 IEEE. 1–8.(2014).
Supporting autism therapists: co-designing interventions. CHI'14 Extended Abstracts on Human Factors in Computing Systems. 1213–1218.(2014).
Welcoming gesture recognition into autism therapy. CHI'14 Extended Abstracts on Human Factors in Computing Systems. 1267–1272.(2014).
Workshop on inconspicuous interaction. CHI'14 Extended Abstracts on Human Factors in Computing Systems. 91–94.(2014).
The cake can be a lie: placebos as persuasive videogame elements. CHI'13 Extended Abstracts on Human Factors in Computing Systems. 1113–1118.(2013).
DETACH: authoring digital therapeutic artefacts. Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare. 268–269.(2013).
An end-user approach to business process modeling. Journal of Network and Computer Applications. 36, 1466–1479.(2013).